11/6/2022 0 Comments Fotonica game engine![]() The exploration and random present drops in Toejam & Earl were an influence as well. Additional inspiration comes from games like Warriors of the Eternal Sun and Gain Ground. I am a massive fan of Bitmap Brothers and Team 17 titles, so you're likely to find elements of Cannon Fodder, Alien Breed, Chaos Engine, and even Speedball 2 and Worms in the game. The Megadrive made a huge impact on me, in fact that's the only console I've ever owned, aside from handhelds. Are you happy to sit with those influences? And what other things, game or otherwise, influenced the game?Įdwards: Oh absolutely I have a ton of influences and I make no attempt to hide them! I want people to know what I'm a fan of, because hopefully if we have similar tastes they'll enjoy what I make. RPS: We walked away from the game muttering Cannon Fodder and Alien Breed in an excited tone. ![]() I had been experimenting with rapid game prototyping in my spare time using an engine called Quest3d, and when I suddenly found myself out of a job I took it as my chance to see if I could make something fun by myself. I worked there for 5 years but unfortunately the recession hit them hard and they went under. I went on to study 3d art at the University of Abertay in Dundee to make art for games, and was hired by a smallish local studio in Newcastle. From then on I've been obsessed with games and eventually with making them! A massive wall of TVs were showing Sonic 1 playing and I was mesmerized. I knew ever since about the age of 10 I wanted to make games I can remember the moment pretty clearly, I was in a department store and the Megadrive had just come out. RPS: Hi Rich! Tell us a little about yourself.Įdwards: Hi RPS, thanks for speaking to me about Pineapple Smash Crew! My name is Rich Edwards and I'm a game designer with a background in 3d art. ![]() As well as covering the game, we chatted about the indie scene, funding and what comes next. With inspirations ranging from all things Team 17 to Space Hulk, alongside a dash of oft-forgotten Sega oddity Gain Ground, Pineapple Smash Crew is a heap of good things on top of a stack of more good things. To find out more about the design process, influences and what we can expect from the release, we spoke to designer Rich Edwards. It’s a top-down, squad-based arcade style shoot ‘em up with retro appeal in abundance. Pineapple Smash Crew was our favourite of the excellent games on show at the Eurogamer Expo Indie Arcade. ![]()
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